Financial Crime Risks in Web2 and Web3 gaming ecosystems - new paper

Global gaming revenue reached approximately USD 189 billion in 2025 and is projected to exceed USD 300 billion by 2029, with an active player base of around 3.6 billion – nearly 62% of the global internet-using population, of whom approximately 1.6 billion spend money on gaming platforms within any given six-month period. These figures place gaming ecosystems among the largest and fastest-growing value-transfer environments in the world. Critically, the rate of financial-technical integration between gaming and regulated financial infrastructure is accelerating, driven by expanding redemption mechanisms, AI-embedded payment systems, and growing interoperability between digital wallets and external financial accounts. What is currently a governance gap is, on current trajectories, becoming a structural fault line.


In an attempt to preliminarily classify and highlight financial crime risks in gaming ecosystems Digital Asset Task Force of the Global Coalition to Fight Financial Crime is releasing a paper titled: New Frontiers of Financial Crime. Money Laundering, Terrorist Financing, and Other Risks in Web2 and Web3 Gaming Ecosystems.


Download the full report below.